3D Generalist, CG Artist and Game Developer
Professional experience and skills in content creation: audiovisual, games and interactive 3D environments
I specialized in 3D modeling (high and low level of detail (LOD)), sculpting and 3D painting, texture artist, UVW mapping coordinates, lighting design, render, compositing and visual effects. Also, specifically in the development of games I've played in the following areas: level design, gameplay design, Programming and Software Engineering.
Experience:
+ 10 years as a 3D Generalist
+5 Years as a game developer
3 years as an engineer in Computer Science